Joined the Intel GPU Core Team following the acquisition of Siru Innovations Oy.
Provided independent consulting across graphics API validation, conformance test authoring, and game systems.
Developed core cross-platform engine subsystems and consulted on commercial client titles.
Developed commercial client titles across both the studio's proprietary C++ engine and later Unity 3D.
Engineered core multiplatform C++ libraries and network abstractions for mobile multiplayer titles.
Delivered native Linux ports of Windows-only commercial games in the pre-Proton era, translating Direct3D to OpenGL.
Assimp) for Iron Sky: Operation Highjump.Developed web applications and custom database-driven backends for academic and administrative operations using Python, Plone, Zope and Google App Engine.
An old pet project of mine: a retro game targeting Windows, Linux, and macOS, utilizing OpenGL and OpenAL, combining pixel art with custom shaders, simple physics, and positional audio.
Recently modernized the C++ codebase and added game controller support using local AI tooling (Ollama / Qwen). I still actively work on it and intend to publish it eventually.